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go-patterns/kubernetes/patterns.md
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aweiker eb9171368b docs: add 'when to use' triggers + examples to all patterns
Added 'When to Use' subsections with concrete decision triggers and
before/after Go code examples to patterns across all directories:

- patterns/error-handling.md (3 patterns: sentinels, wrapping, Join)
- patterns/concurrency.md (4 patterns: Mutex, Once, done channels, pipelines)
- patterns/interfaces.md (4 patterns: small interfaces, accept/return, adapter, optional)
- patterns/structs.md (3 patterns: zero-value, constructors, config structs)
- patterns/package-design.md (3 patterns: internal/, init(), context keys)
- patterns/style.md (3 patterns: interface checks, iota constants, named types)
- patterns/testing-advanced.md (3 patterns: table tests, golden files, httptest)
- patterns/api-conventions.md (3 patterns: Must, layered API, graceful shutdown)
- patterns/documentation.md (2 patterns: examples, deprecated)
- kubernetes/patterns.md (3 patterns: controller, workqueue, leader election)
- kubernetes/production-go.md (2 patterns: codegen, HandleCrash)
- smells/anti-patterns.md (2 anti-patterns: cache mutation, edge-triggered)
2026-04-30 12:08:41 +00:00

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# Kubernetes-Specific Patterns
## 1. Controller / Reconciler Pattern
**Source:** `pkg/controller/deployment/deployment_controller.go` (lines 65530)
### What it does
The controller pattern is the central design pattern of Kubernetes. Every controller watches a set of resources, maintains a work queue, and reconciles desired state with actual state through a sync loop.
### Why
Distributed systems can't guarantee that a single API call will bring the world to desired state. The controller pattern provides eventual consistency by continuously reconciling — it handles missed events, partial failures, and concurrent modifications.
### Structure
```go
// pkg/controller/deployment/deployment_controller.go:65-95
type DeploymentController struct {
rsControl controller.RSControlInterface
client clientset.Interface
// Testability: sync handler is injectable
syncHandler func(ctx context.Context, dKey string) error
enqueueDeployment func(deployment *apps.Deployment)
// Listers: read from local cache, not API server
dLister appslisters.DeploymentLister
rsLister appslisters.ReplicaSetLister
podLister corelisters.PodLister
// Synced funcs: gate processing until caches are warm
dListerSynced cache.InformerSynced
rsListerSynced cache.InformerSynced
// Work queue: rate-limited, deduplicating
queue workqueue.TypedRateLimitingInterface[string]
}
```
### The Canonical Worker Loop
```go
// pkg/controller/deployment/deployment_controller.go:481-515
func (dc *DeploymentController) worker(ctx context.Context) {
for dc.processNextWorkItem(ctx) {
}
}
func (dc *DeploymentController) processNextWorkItem(ctx context.Context) bool {
key, quit := dc.queue.Get()
if quit {
return false
}
defer dc.queue.Done(key)
err := dc.syncHandler(ctx, key)
dc.handleErr(ctx, err, key)
return true
}
func (dc *DeploymentController) handleErr(ctx context.Context, err error, key string) {
if err == nil || errors.HasStatusCause(err, v1.NamespaceTerminatingCause) {
dc.queue.Forget(key) // Success: clear rate limiter
return
}
if dc.queue.NumRequeues(key) < maxRetries {
dc.queue.AddRateLimited(key) // Retry with backoff
return
}
utilruntime.HandleError(err)
dc.queue.Forget(key) // Give up after maxRetries
}
```
### When to Use
**Triggers:**
- You're building a system that must maintain desired state over time (not just react to events once)
- External state can change outside your control (user edits, crashes, network partitions)
- You need automatic recovery from partial failures without human intervention
**Example — before:**
```go
// Event-driven: reacts once and hopes nothing changes
func handlePodCreated(pod Pod) {
assignToNode(pod)
// What if the node dies 5 seconds later? Nobody re-assigns.
}
```
**Example — after:**
```go
// Controller pattern: continuously reconciles desired vs actual
func (c *Scheduler) Reconcile(ctx context.Context, key string) error {
pod, err := c.podLister.Get(key)
if err != nil { return err }
if pod.Spec.NodeName == "" {
node := c.selectBestNode(pod)
return c.assignPodToNode(ctx, pod, node)
}
// Already assigned — verify node is still healthy
if !c.nodeIsReady(pod.Spec.NodeName) {
return c.reassignPod(ctx, pod)
}
return nil // desired state matches actual state
}
```
### Key Properties
1. **Level-triggered, not edge-triggered** — the sync loop reads current state, not diffs
2. **Idempotent** — running sync twice produces the same result
3. **Key-based deduplication** — the workqueue coalesces multiple events for the same object
4. **Bounded retries** — exponential backoff with a max retry count (15 retries = ~82s max delay)
---
## 2. Informer + Cache + Workqueue Combo
**Source:** `staging/src/k8s.io/client-go/tools/cache/shared_informer.go` (lines 144283), `staging/src/k8s.io/client-go/informers/factory.go` (lines 57250)
### What it does
The Informer provides a local read cache of API server state, backed by a List+Watch connection. The SharedInformerFactory ensures only one informer per resource type exists per process, preventing duplicate watches.
### Why
- **Reduces API server load**: controllers read from local cache (Listers) instead of hitting the API
- **Reduces latency**: events are delivered via callbacks, no polling
- **Memory efficiency**: shared informers prevent N controllers from opening N watches
### Architecture
```
API Server
├── List (initial sync)
└── Watch (streaming updates)
SharedIndexInformer
├── local Store (thread-safe cache)
├── Indexer (secondary indexes)
└── Event Handlers → [Controller1, Controller2, ...]
WorkQueue
worker goroutines
```
### SharedInformerFactory Pattern
```go
// staging/src/k8s.io/client-go/informers/factory.go:57-77
type sharedInformerFactory struct {
client kubernetes.Interface
lock sync.Mutex
informers map[reflect.Type]cache.SharedIndexInformer
startedInformers map[reflect.Type]bool
wg sync.WaitGroup
shuttingDown bool
}
```
### Registration via Event Handlers
```go
// pkg/controller/deployment/deployment_controller.go:117-146
dInformer.Informer().AddEventHandler(cache.ResourceEventHandlerFuncs{
AddFunc: func(obj interface{}) { dc.addDeployment(logger, obj) },
UpdateFunc: func(oldObj, newObj interface{}) { dc.updateDeployment(logger, oldObj, newObj) },
DeleteFunc: func(obj interface{}) { dc.deleteDeployment(logger, obj) },
})
```
### Cache Sync Gate
```go
// pkg/controller/deployment/deployment_controller.go:189
if !cache.WaitForNamedCacheSyncWithContext(ctx, dc.dListerSynced, dc.rsListerSynced, dc.podListerSynced) {
return
}
```
---
## 3. Workqueue: Typed Rate-Limiting Queue
**Source:** `staging/src/k8s.io/client-go/util/workqueue/queue.go` (lines 33370), `rate_limiting_queue.go`
### What it does
A concurrent-safe work queue with three critical properties:
1. **Deduplication** (dirty set) — same item added twice results in one processing
2. **Re-entrancy** (processing set) — if an item is added while being processed, it's re-queued after Done()
3. **Rate limiting** — exponential backoff on failures
### Why
In a controller, multiple events may fire for the same object in rapid succession. Without deduplication, you'd process stale intermediate states. The dirty/processing set design ensures you always process the latest state while never losing notifications.
### When to Use
**Triggers:**
- Multiple event sources (informer callbacks) trigger work on the same object rapidly
- You need to deduplicate: 5 events for the same pod should result in 1 sync, not 5
- Failed processing should retry with exponential backoff, not flood the system
**Example — before:**
```go
// Raw channel: no deduplication, no backoff
events := make(chan string, 100)
// Producer fires rapid updates:
events <- "pod-abc" // event 1
events <- "pod-abc" // event 2 (duplicate!)
events <- "pod-abc" // event 3 (duplicate!)
// Consumer processes all 3 — wasteful
for key := range events {
reconcile(key) // called 3 times for the same stale state
}
```
**Example — after:**
```go
queue := workqueue.NewTypedRateLimitingQueue[string](
workqueue.DefaultTypedControllerRateLimiter[string](),
)
// Producer fires rapid updates — queue deduplicates:
queue.Add("pod-abc") // queued
queue.Add("pod-abc") // already dirty — no-op
queue.Add("pod-abc") // already dirty — no-op
// Consumer processes once with latest state:
key, _ := queue.Get()
err := reconcile(key) // called once
if err != nil {
queue.AddRateLimited(key) // retry with backoff
} else {
queue.Forget(key) // clear backoff counter
}
queue.Done(key)
```
### The Dirty/Processing Dance
```go
// staging/src/k8s.io/client-go/util/workqueue/queue.go:227-252
func (q *Typed[T]) Add(item T) {
q.cond.L.Lock()
defer q.cond.L.Unlock()
if q.shuttingDown { return }
if q.dirty.Has(item) {
if !q.processing.Has(item) {
q.queue.Touch(item) // Allow priority changes
}
return // Already marked for processing
}
q.dirty.Insert(item)
if q.processing.Has(item) {
return // Being processed, will re-queue on Done()
}
q.queue.Push(item)
q.cond.Signal()
}
func (q *Typed[T]) Done(item T) {
q.cond.L.Lock()
defer q.cond.L.Unlock()
q.processing.Delete(item)
if q.dirty.Has(item) {
q.queue.Push(item) // Was modified during processing
q.cond.Signal()
}
}
```
### Rate-Limited Requeue
```go
// staging/src/k8s.io/client-go/util/workqueue/rate_limiting_queue.go:120-122
func (q *rateLimitingType[T]) AddRateLimited(item T) {
q.TypedDelayingInterface.AddAfter(item, q.rateLimiter.When(item))
}
```
---
## 4. Tombstone Pattern (DeletedFinalStateUnknown)
**Source:** `staging/src/k8s.io/client-go/tools/cache/delta_fifo.go` (lines 797801)
### What it does
When a watch disconnects and reconnects, some delete events may be missed. The DeltaFIFO synthesizes a `DeletedFinalStateUnknown` ("tombstone") containing the last known state of the object.
### Why
Without this, controllers would never learn about deletions that happened during disconnects.
```go
// staging/src/k8s.io/client-go/tools/cache/delta_fifo.go:797-801
type DeletedFinalStateUnknown struct {
Key string
Obj interface{}
}
```
### How controllers handle it
```go
// pkg/controller/deployment/deployment_controller.go:210-224
func (dc *DeploymentController) deleteDeployment(logger klog.Logger, obj interface{}) {
d, ok := obj.(*apps.Deployment)
if !ok {
tombstone, ok := obj.(cache.DeletedFinalStateUnknown)
if !ok {
utilruntime.HandleError(fmt.Errorf("couldn't get object from tombstone %#v", obj))
return
}
d, ok = tombstone.Obj.(*apps.Deployment)
if !ok {
utilruntime.HandleError(fmt.Errorf("tombstone contained object that is not a Deployment %#v", obj))
return
}
}
dc.enqueueDeployment(d)
}
```
---
## 5. Controller Expectations Pattern
**Source:** `pkg/controller/controller_utils.go` (lines 130315)
### What it does
Expectations track pending creates/deletes to prevent controllers from taking action on stale cache state. A controller won't sync until its expectations are satisfied or expired.
### Why
Between a controller issuing a create and the informer cache reflecting that new object, there's a window where the controller might create duplicates. Expectations close this gap.
```go
// pkg/controller/controller_utils.go:153-173
type ControllerExpectationsInterface interface {
GetExpectations(controllerKey string) (*ControlleeExpectations, bool, error)
SatisfiedExpectations(logger klog.Logger, controllerKey string) bool
DeleteExpectations(logger klog.Logger, controllerKey string)
SetExpectations(logger klog.Logger, controllerKey string, add, del int) error
ExpectCreations(logger klog.Logger, controllerKey string, adds int) error
ExpectDeletions(logger klog.Logger, controllerKey string, dels int) error
CreationObserved(logger klog.Logger, controllerKey string)
DeletionObserved(logger klog.Logger, controllerKey string)
}
```
---
## 6. OwnerReference / Controller Ref Manager Pattern
**Source:** `pkg/controller/controller_ref_manager.go` (lines 3780)
### What it does
Implements garbage collection ownership through OwnerReferences. The ControllerRefManager handles adopting orphaned resources and releasing resources that no longer match.
### Why
Multiple controllers may create children. The ownership model ensures exactly one controller owns each child, enabling garbage collection and preventing conflicts.
```go
// pkg/controller/controller_ref_manager.go:37-50
type BaseControllerRefManager struct {
Controller metav1.Object
Selector labels.Selector
canAdoptErr error
canAdoptOnce sync.Once // Lazy, one-shot adoption check
CanAdoptFunc func(ctx context.Context) error
}
// The claim logic: adopt if matching and orphaned, release if owned but not matching
func (m *BaseControllerRefManager) ClaimObject(ctx context.Context, obj metav1.Object,
match func(metav1.Object) bool,
adopt, release func(context.Context, metav1.Object) error) (bool, error) {
controllerRef := metav1.GetControllerOfNoCopy(obj)
if controllerRef != nil {
if controllerRef.UID != m.Controller.GetUID() {
return false, nil // Owned by someone else
}
if match(obj) {
return true, nil // Already ours and matches
}
// Ours but no longer matches → release
}
// Orphan → adopt if matches
}
```
---
## 7. Leader Election Pattern
**Source:** `staging/src/k8s.io/client-go/tools/leaderelection/leaderelection.go` (lines 116230)
### What it does
Provides distributed mutex semantics using a Kubernetes resource (Lease) as the lock. Only one instance of a controller runs actively; others are hot standbys.
### When to Use
**Triggers:**
- You're running multiple replicas of a controller for high availability
- Only ONE instance should actively reconcile at a time (to avoid conflicts)
- You need automatic failover: if the leader dies, another replica takes over within seconds
**Example — before:**
```go
// All replicas reconcile simultaneously → write conflicts, duplicate work
func main() {
ctrl := NewController()
ctrl.Run(ctx) // every replica does this — chaos
}
```
**Example — after:**
```go
func main() {
ctrl := NewController()
leaderelection.RunOrDie(ctx, leaderelection.LeaderElectionConfig{
Lock: resourceLock,
LeaseDuration: 15 * time.Second,
RenewDeadline: 10 * time.Second,
RetryPeriod: 2 * time.Second,
Callbacks: leaderelection.LeaderCallbacks{
OnStartedLeading: func(ctx context.Context) {
ctrl.Run(ctx) // only the leader reconciles
},
OnStoppedLeading: func() {
log.Fatal("lost leadership") // restart to re-enter election
},
},
})
}
```
### Why
Controller-manager runs multiple replicas for HA. Only one should reconcile to avoid conflicts.
```go
// staging/src/k8s.io/client-go/tools/leaderelection/leaderelection.go:116-163
type LeaderElectionConfig struct {
Lock rl.Interface
LeaseDuration time.Duration // Default 15s — how long a lease is valid
RenewDeadline time.Duration // Default 10s — how long leader retries renewal
RetryPeriod time.Duration // Default 2s — how often candidates check
Callbacks LeaderCallbacks
ReleaseOnCancel bool
}
type LeaderCallbacks struct {
OnStartedLeading func(context.Context)
OnStoppedLeading func()
OnNewLeader func(identity string)
}
// staging/src/k8s.io/client-go/tools/leaderelection/leaderelection.go:211-226
func (le *LeaderElector) Run(ctx context.Context) {
defer runtime.HandleCrashWithContext(ctx)
defer le.config.Callbacks.OnStoppedLeading()
if !le.acquire(ctx) {
return
}
ctx, cancel := context.WithCancel(ctx)
defer cancel()
go le.config.Callbacks.OnStartedLeading(ctx)
le.renew(ctx)
}
```
---
## 8. Feature Gates Pattern
**Source:** `pkg/features/kube_features.go` (lines 342811), `staging/src/k8s.io/client-go/features/features.go` (lines 3480)
### What it does
A global registry of boolean flags that control feature rollout. Features progress through Alpha → Beta → GA → Deprecated lifecycle stages.
### Why
Kubernetes serves thousands of clusters. Features must be safe to enable/disable at runtime across versions. Feature gates provide:
- Progressive rollout (alpha off by default, beta on, GA locked)
- Per-version semantics (a feature may become beta in v1.28)
- Testing isolation
```go
// staging/src/k8s.io/client-go/features/features.go:50-70
type Feature string
type FeatureSpec struct {
Default bool
LockToDefault bool
PreRelease prerelease
Version *version.Version
}
type Gates interface {
Enabled(key Feature) bool
}
// pkg/features/kube_features.go:50-58 (example feature definition)
const (
AllowDNSOnlyNodeCSR featuregate.Feature = "AllowDNSOnlyNodeCSR"
// ... 2700+ lines of feature definitions
)
```
### Registration at init()
```go
// pkg/features/kube_features.go:2798-2811
func init() {
ca := &clientAdapter{utilfeature.DefaultMutableFeatureGate}
runtime.Must(clientfeatures.AddVersionedFeaturesToExistingFeatureGates(ca))
clientfeatures.ReplaceFeatureGates(ca)
runtime.Must(utilfeature.DefaultMutableFeatureGate.AddVersioned(defaultVersionedKubernetesFeatureGates))
}
```